﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace PhoenixCrabV2.Sim.World.Locations
{
    abstract class Location : PhoenixCrabV2.Sim.World.Entities.Agents.Decisions.Memories.IMemorable, PhoenixCrabV2.Sim.World.Actions.IActableUpon
    {
        internal List<Sim.World.Entities.Entity> entities
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }




        public void actedUpon(Actions.IActor actor, Actions.Action action)
        {
            throw new NotImplementedException();
        }

        public void takeEffect(Effects.Effect e)
        {
            throw new NotImplementedException();
        }
    }
}
